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Latest map: Braindead v 1.20b
Changelog
Version 1.20b:
- improved map
- reworked damage system
- removed most of the unusing items
- added new undead items
- added new upgrades for undead
- improved environment
- added two new terrin types
- file size is now smaller
- removed most of lags in game
- added new human towers
- removed Priest the healer - added healing tower
- bandit attribute upgrades count increased by 100% - max levels decreased by 50%
and cost increased by 100% (max level 25)
- reworked undead experience gain - now the undead heroes gain level per minute
- undead hero attributes per level increased by 100% + att balance
and more
Version 1.18:
- Meat Vagons hitpoints decreased from 400 to 300
- Basic Wall's hitpoints increased from 130 to 160 (gates too)
- greatly improved unit graphics, sounds and tooltips
- added story
Version 1.17c:
-Shade cost reduced
-Suicidal cost reduced
-Necromancer Range and Hitpoints increased
-Gargoyle cost reduced
-Spiked Carapace defense bonus greatly increased
-Carrior beetles cooldown greatly reduced
-added new undead unit: Crypt Fiend
-priest acquisition range increased (heal)
-animal movoment speed increased
-rifleman and footman max train number reduced (from 4/8 to 2/4)
-changed Undead Footman's spells
-added new undead unit: Meat vagon
-new undead event: 15% chance to spawn new unit Meat vagon
-added Meat Vagon upgrades
-spikes cost reduced
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-bandits tooltips fixed
-zombie max number bug fixed
-zombie auto-attack to hero fixed
-undead footman Tooltip fixed
-Carrior beetle gold make fixed
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Meat Vagon:
- Range: 550, damage: 3-3/18-18
- Can load zombies, heroes and Unload (possible to unload over Walls)
- Wall unload can be prevent by build second wall beside
- can be upgraded hitpoints and damage
- have splash damage
- can't be purchased, has 15% chance to spawn
Crypt fiend:
- damage: 2-2/2-2
- can Web structures or units for 15 seconds (can not work or move)
Version 1.16d:
- fixed Undead item buy from Altar
- fixed Wood Cutter 3 food bug
Version 1.16c:
- hell gate reworked: in start: 2000 hitpoints but upgradable
- reworked bandit upgrade system: Lowered costs and bonuses, also lowered requirements (Hell gate can be destroyed sooner)
- gate and walls can be built anywhere
- Crypt Lord Beetle and Gargyole makes gold
- hell gate damage reworked
- added 3 new human heroes: Archmage, Mountain King and Blood Mage
- Suicidal zombie cost greatly increased
- added help text message for dying Humans
- hero level upgrade cost greatly increased
- upgraded some unit tooltips
- reworked mini-hero site select, it's setting by computer by balance system
- basic "Human" builder renamed to "John" :)
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- gate open/close fixed: can be used anytime
- fixed animal bug when upgrading farm
- fixed mini-hero bug when player leaves
- fixed and reworked terrain choose bug, now only host setting terrain
Version 1.14b:
- added santa hat model
- edited map preview picture
Version 1.14:
- created new map preview picture
- wood cutters hitpoints increased
- new building: Spikes
- new Tower: Sonic Tower
- tooltips edited
- optimalizes some game things
- flag bug fixed
- decreased flag distance from 1400 to 1000
- added new unit advanced builder
- new item for paladins: Warsong battle drums
- removed Cloak item
- maximum number of zombies changed from 100 to 70
- death coil bug fixed
- paladin revive bug fixed